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BOOT ▸ POCKET-OP OS v0.4

POCKETOP

THE OPS FIELD GUIDE · v0.4

The Objective Personality System, actually explained. Ten coins, four companions, 512 characters — folded small enough for a cardigan pocket, receipts on.

10 COINS 4 COMPANIONS 512 TYPES CoinOPS"coin," flipped on the checklist
CHAPTER 01 · THE ONE IDEA

Everything is a coin

Dave and Shannon Powers took Jung's functions and MBTI's 16 types and asked one operational question: what can two independent observers consistently agree on?

The answer became a checklist of binary judgments — coins. Flip all nine independent coins and you land on one of 2⁹ = 512 types. Everything else in OPS is coins composing: functions = need × letter, animals = observer × decider, a type = nine flips in a string.

▸ The whole cast. Tap any coin to open it in the Coins tab.

PRECISION VS ACCURACY
Two trained operators watch the same interview separately, flip each coin, then compare. OPS reports ~90% agreement — high precision. Whether the coins measure what they claim — accuracy — is unproven, and OPS says so themselves. The three honesty tags ● core ◐ observed ▲ contested ride every claim in this guide.
CHAPTER 02 · THE SPLIT

Saviors & demons

Every coin flip funds one side and starves the other — the system's scarce-resource rule.

The funded side is your savior — automatic, respected, overused. The starved side is your demon — avoided, disrespected, quietly accumulating a debt. "We are addicted to our saviors. We WANT to be our demons." Ignore a demon long enough and the debt comes due all at once — a tidal wave.

The splitOPS"savior / demon," verbatim Demon debtOPS"tidal wave" ● CORE MODEL
CHAPTER 03 · WORKED EXAMPLE

the author’s draft dashboard

The guide ships with one live record — organize-and-flag, not re-evaluated. It seeds the Studio.

TYPE DRAFT · SUBJECT: THE AUTHORSEED RECORD
··–Ni/Ti–SC/B(P)

INFJ JUMPER · INFO-DOMINANT · PLAY LAST · MODALITIES OPEN

Savior Ni + Ti — both introverted, a jumper. Sleep & Consume savior animals, Blast activated, Play last — the pain point: fun is always "after the processing," and the processing never ends. Sensory and De modalities still unverified — flagged open, not forced.

CHAPTER 08 · RECEIPTS

Field notes — the honesty ledger

Every claim wears a tag. Honesty as HUD, never a disclaimer.

● CORE MODEL
Nine binary coins compose every OPS structure. 2⁹ = 512 — internally consistent by construction.
◐ OBSERVED
Memory quality tracks the masculine observer. Dave & Shannon's spectra — correlation from their own typings, unpublished.
▲ CONTESTED
"Operators agree ~90%." Self-reported, not blind; accuracy remains unproven. Kennedy 2018 critiques apply.
claimstatus
The 9-coin structure & 512-type math● core — internally consistent
~90% operator agreement (precision)◐ observed — their data, unpublished
Memory-recall spectra · learning styles · facial patterns · ADHD links◐ observed correlations — unverified
Coins measure real, stable traits (accuracy)▲ contested — unproven, per OPS themselves
Interpretive observation is "objective"▲ contested — operators aren't blind (Kennedy '18)

Strongest critiques: operators interpret motives rather than record behavior; the jumper concept patches the Grant stack it inherited; terminology drifts between eras; no papers or standardized test exist. Use OPS as a lens, not a verdict.

CHAPTER 09 · BOTH LANGUAGES

Glossary

Every term in our register and OPS's own words — definition, how operators use it, an example, and its relatives.

CHAPTER 10 · THE SHELF

Library

OfficialOP YouTube (DaveSuperPowers) · objectivepersonality.com (class + typing service)
CommunitySubjective Personality starter kit · type database · OP Helper worksheet (this Studio's ancestor)
Critique — Greg Kennedy, A Critique of Objective Personality (Medium, 2018)
APPENDIX · UNDER THE SHELL

Design system

The POCKET-OP kit. One token layer; night swaps in automatically via prefers-color-scheme — reflective LCD becomes backlit dusk. Every component below is built once and reused ruthlessly.

Neutrals · day → night

Paper#F3EDE1 → #1F1926
Shell#FBF6EC → #2A2330
Tray#EFE7D6 → #251F2B
Ink#2C2620 → #F1EAE0
Ink 2#6E6252 → #B0A3B2
Line#DED3BE → #3C3444
LCD day#DCE3C1 / #3A4324
LCD night#2A2140 / #FFD98A

The LCD is the only surface that changes character, not just value: unlit pea-cream by day, amber-on-dusk backlight by night.

The ten coins · §2a hue + sigil identity

Fixed hue family + two-face SIGIL pair per coin (stroke 1.2, LOCKED), everywhere. Each card: ink (AA text) / fill (coin) / soft (tint) — day row, then night. Sigil ink on any fill is constant #2C2620 in both modes.

Type scale

DISPLAY 52/800Bricolage Grotesque
H2 24–27/750Chapter & tab heads
H3 16–18/750Card, face & question titles
BODY 15.5/400Hanken Grotesk — the reading layer
SMALL 13/400Tells, captions, evidence
HUD 10–7 PXSILKSCREEN — METADATA ONLY, NEVER PROSE

Radii

24 shell
16 module
12 control / LCD
999 chip

Motion

Two curves only: ease cubic-bezier(.32,.72,0,1) · spring cubic-bezier(.34,1.42,.36,1).

MOVEDURCURVENOTE
Key press120MSEASEtranslateY 1px + scale .98; shadow flattens
Selection / fade180–240MSEASELCD segment invert, row highlight, mini-rack light
Beam tilt320MSSPRINGbar rotates ±9°, medallions counter-rotate level
Tab indicator320MSSPRINGpill slides under the active tab
Odometer roll400MSEASEdigit strips translate; bar width follows
Coin flip550MSSPRINGrotateY 540° (360 + 180), preserve-3d — never a flat snap
Rack select500MSEASEspin-settle: full 360° with a scale kiss at 60%
Verdict settle350–400MSSPRINGmedallion pulse on statement/beam selection; slot dots echo
Height reveal420MSEASEvault, explorer steps, decoder readout, glossary — measured height, no jumps
Idle float / spin / orbit6–16SLINEAR/EIOhero coin ±5px + Y-wobble with one lazy 360° per 12s; fusion parents orbit — ambient only
Reduced motionOFFall animation stilled; states swap instantly

Component inventory — built once, reused everywhere

Device ShellSpeaker GrilleStatus LCDMembrane Key Coin M/L (flippable)Coin RackVault CardFace Panel MedallionSIGIL Set (locked, 1.2)Merge BadgeFusion Coin Balance Beam ★Statement PairHeart MeterFlow Gauge Stack SlotsBoss CalloutDual-Vocab ChipHonesty Tag ●◐▲ LCD ScreenLCD SegmentMini-RackOdometer Mosaic 512Hub GridSlot DotsGlossary EntryPill Tab Bar

★ The Balance Beam is the signature comparison device: two face-sigils on a tilting scale, five tap positions. The same component demos each coin in the Vault and records verdicts in the Studio. Material rules: soft matte shells, 1.5px warm-line borders, membrane shadows (0 2px 0 + ambient) that flatten on press. No glass, no gloss or sheen, no left accent stripes — category identity is always a chip, medallion, or dashed tint. Pixel type is HUD-only. Day is a cardigan; night is the same cardigan by lamplight.

POCKET-OP · v0.4 — OPS Field Guide Burrito Palace · 2026
THE SPINE · 10 PAIRS

The Coins

Ten binary pairs, each with a hue and a two-face sigil it keeps everywhere in the guide. Tap a coin to open its vault card.

Two facesOPSthe savior/demon "spectrum" CoinOPS"coin," flipped on the checklist ● ALL TEN: CORE MODEL
COMPOSITION · COINS BECOME CHARACTERS

Types

Watch the coins fuse — into functions, into the four animal companions, and finally into a full 512-type code.

CHAPTER 04 · FUNCTIONS = NEED × LETTER

The eight functions

A function is two coins fused: Fe is nothing but Tribe(De) + Feeling. The badge shows its parent coins. Tap for savior vs demon.

FunctionOPSJung's 8, tracked by coins ● CORE MODEL
CHAPTER 05 · COMPANIONS = OBSERVER × DECIDER

The four animals

"An animal is just two functions working together." Each is a fusion coin — its parent coins orbit the creature's sigil. Energy and info flow shown on the gauge.

CHAPTER 05b · THE STACK

Your party of four

Every type carries all four animals, ranked. Two saviors (one energy + one info), a third worked at hobby-strength, and the LAST — the recurring boss.

Shown: the author’s stack — Sleep then Consume savior, Blast activated, Play last. The last animal is the type's biggest pain point and its highest-leverage growth lever.

3rd animalOPS"activated / hobby animal" Last animalOPS"missing animal," the "pain point"
CHAPTER 06 · THE PASSWORD

Type-code decoder

The code is a password: nine flips in one string. Tap a segment — it lights the coins it decodes in the rack above. Example shown: Dave's documented type.

PASSWORD ENTRYDECODER v0.4 · POCKET

▸ Tap a segment. Its coins light up; the flips read out below.

JumperOPS"jumper" — ≈ half the typed population
CHAPTER 07 · STATUS → CHARACTER

Growth poles

Each pole has an unhealthy "status" expression and a healthy "character" one. Growth = working the demon side before the tidal wave does it for you.

polestatus (unhealthy)character (healthy)
▲ TIDAL WAVES Demon debtOPS"tidal wave"
Savior overuse compounds a void on the opposite side. The cleanest worked example: "Ni tidal wave — the more you focus on the abstract, the more problems build in physical reality." The last animal is where the biggest wave forms.
THE SPACE · 2⁹ PATHS

512 Explorer

Halve your way from all 512 characters to exactly one. Pick a hub, a lane, a stack, a modality — and watch the space narrow live.

SEARCHLIGHT2^9 PATHS
CANDIDATES CODE ASSEMBLING··–··/··–··/·(·)

32 SUBTYPE COLUMNS × 16 STACK·MODALITY ROWS = 512 CELLS

REFERENCE · 16 → 32

The jumper translation table

Every MBTI hub splits in two: the standard savior pair keeps the classic 2nd slot; the jumper skips it (both saviors share one attitude).

MBTI hubstandard saviorsjumper saviors

Jumpers ≈ half the typed population. Dave types himself Ni/Fi (INTJ jumper); Shannon Te/Se (ESTJ jumper). ● core model

THE INSTRUMENT · 10-COIN WALK

Typing Studio

Evidence first, then a lean on the beam, then how sure you are. Every verdict halves the roster — watch the odometer breathe down from 512.

SUBJECT: —2^9 PATHS
CANDIDATES CODE ASSEMBLING··–··/··–··/·(·)
Draft auto-saves on this device

OPS's real method uses two operators typing independently, then comparing. Solo mode is a study tool, not a verdict. ▲ contested accuracy

📚 Source library — Personality Guides ↗